GAMIFICATION AND EDTECH SOLUTIONS IN ENGLISH VOCABULARY LEARNING
DOI:
https://doi.org/10.55640/Keywords:
Gamification, EdTech, vocabulary learning, language acquisition, digital education, EFL, learner motivation, interactive tools.Abstract
Gamification and educational technologies (EdTech) are revolutionizing the way learners acquire English vocabulary. This study investigates the impact of gamified digital platforms and EdTech tools on vocabulary acquisition, learner motivation, and retention. A quasi-experimental research design was used to compare traditional teaching methods with gamification-based learning in two groups of EFL learners. Results showed that learners exposed to gamified EdTech environments outperformed their peers in vocabulary retention and demonstrated greater engagement and autonomous learning behaviors. These findings highlight the growing potential of combining game mechanics with digital tools in language education.
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1.Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining "gamification". Proceedings of the 15th International Academic MindTrek Conference, 9–15.
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