DEVELOPING LISTENING AND READING COMPREHENSION SKILLS IN TEENAGE STUDENTS THROUGH THE GAMIFICATION METHOD
DOI:
https://doi.org/10.5281/zenodo.20266840Keywords:
Gamification, listening comprehension, reading comprehension, teenage students, English language teaching, interactive learning, digital education, language acquisition, classroom engagement, educational technology.Abstract
This article investigates the effectiveness of the gamification method in developing listening and reading comprehension skills among teenage students learning English as a foreign language. The study was conducted using a mixed-method research design involving secondary school students divided into experimental and control groups. During the research process, various gamified educational activities and digital platforms were integrated into English lessons to increase students’ motivation, classroom engagement, and academic performance. The findings demonstrated that gamification positively influenced students’ receptive language skills by improving their ability to understand spoken and written texts, identify key information, expand vocabulary knowledge, and participate actively in classroom activities. The study also revealed that game-based learning environments create more interactive, motivating, and learner-centered educational experiences for teenage learners. The article concludes that gamification can serve as an effective pedagogical approach for enhancing listening and reading comprehension skills in English language teaching.Downloads
References
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