ADVANTAGES OF APPLYING THE STEAM APPROACH IN TECHNOLOGY LESSONS
Main Article Content
Abstract
This article explores the advantages of implementing the STEAM (Science, Technology, Engineering, Arts, and Mathematics) approach in technology lessons within general education schools. The STEAM model promotes interdisciplinary learning, creativity, and problem-solving skills among students. Integrating science and the arts into technical education fosters critical thinking, collaboration, and innovation. The study highlights how STEAM enhances student engagement, real-world understanding, and prepares learners for future professions requiring both technical and creative competence.
Downloads
Article Details
Section

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain the copyright of their manuscripts, and all Open Access articles are disseminated under the terms of the Creative Commons Attribution License 4.0 (CC-BY), which licenses unrestricted use, distribution, and reproduction in any medium, provided that the original work is appropriately cited. The use of general descriptive names, trade names, trademarks, and so forth in this publication, even if not specifically identified, does not imply that these names are not protected by the relevant laws and regulations.
How to Cite
References
1.Yakman, G. (2008). STEAM Education: An Overview of Creating a Model of Integrative Education.
2.Beers, S. Z. (2011). 21st Century Skills: Preparing Students for THEIR Future.
3.Land, M. H. (2013). Full STEAM Ahead: The Benefits of Integrating the Arts into STEM. Procedia Computer Science.
4.Herro, D., & Quigley, C. (2016). Innovating with STEAM in Middle School Classrooms: Technology and Arts Integration.
5.Jolly, A. (2014). STEM vs. STEAM: Do the Arts Belong? Education Week Teacher.