CREATING A CREATIVE LEARNING ENVIRONMENT USING DIGITAL TECHNOLOGIES
Main Article Content
Abstract
This article highlights the role of digital technologies in creating a creative learning environment. It analyzes ways to develop students' creative potential using modern digital tools, as well as the advantages of digital approaches in teachers’ professional activities. The emergence of innovative technologies and digital education has brought revolutionary changes to the learning environment, creating new opportunities to foster students’ creativity. From this perspective, understanding how to effectively use digital tools and methodologies to enhance creativity among students is essential. The article also examines the methodological foundations and effective tools for developing creativity.
Downloads
Article Details
Section

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain the copyright of their manuscripts, and all Open Access articles are disseminated under the terms of the Creative Commons Attribution License 4.0 (CC-BY), which licenses unrestricted use, distribution, and reproduction in any medium, provided that the original work is appropriately cited. The use of general descriptive names, trade names, trademarks, and so forth in this publication, even if not specifically identified, does not imply that these names are not protected by the relevant laws and regulations.
How to Cite
References
1)Ken Robinson. Creative Schools: The Grassroots Revolution That’s Transforming Education. – Viking, 2015.
2)Bahodirov Sh. Innovative Pedagogical Technologies. – Tashkent, 2020.
3)OECD. Artificial Intelligence in Education: Promises and Implications for Teaching and Learning. – 2021.
4)Yusufqulova N. Fundamentals of Digital Pedagogy. – Tashkent, 2022.
5)Melikuzieva. “Methods for Developing the Creativity of Future Teachers in Pedagogical Practice.” Journal of Applied Science and Social Science, 1(4), 489–493.
6)Melikuzieva. “Creative Approach: Issues of Taking into Account Students' Interests, Abilities, and Level of Knowledge.” International Journal of Artificial Intelligence, 1(4), 2109–2113.