USING DIDACTIC GAMES IN MATHEMATICS LESSONS
DOI:
https://doi.org/10.55640/Keywords:
didactic games, mathematics education, game-based learning, mathematical anxiety, skill automatization, student engagement, constructivist theory, teacher involvement typology, play-based pedagogy, inclusive classroom strategiesAbstract
This article explores didactic games as structured pedagogical tools in mathematics education, integrating play elements like rules, goals, and assessments to enhance learning outcomes. It examines their theoretical foundations, key functions in skill consolidation, engagement, anxiety reduction, and social development, alongside a typology based on teacher involvement and practical classroom examples. Implementation guidelines emphasize curriculum alignment, inclusivity, and regular use, highlighting their transformative potential in fostering cognitive and socio-emotional growth up to 2026 standards.
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