WAYS TO ENHANCE LESSON EFFECTIVENESS THROUGH MULTIMEDIA AND INTERACTIVE TOOLS
DOI:
https://doi.org/10.55640/Keywords:
Multimedia and interactive tools, visual, auditory and kinesthetic learners, cognitive load, animation, gadgets, PhET Interactive Simulations, Kahoot, Quiziz, Wordwall.Abstract
This article discusses practical solutions for making lessons engaging and capturing students’ attention through the use of modern technologies in the teaching process.
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1.Mayer, R. E., & Fiorella, L. (2022). Cognitive theory of multimedia learning. In R. E. Mayer & L. Fiorella (Eds.), The Cambridge handbook of multimedia learning (3rd ed.). Cambridge University Press. scipg.com
2.Mayer, R. E., & Massa, L. J. (2003). Three facets of visual and verbal learners: Cognitive ability, cognitive style, and learning preference. Journal of Educational Psychology, 95(4), 833–846. https://doi.org/10.1037/0022-0663.95.4.833 scipg.com
3.Paas, F. G. W. C., & Van Merriënboer, J. J. G. (1994). Instructional control of cognitive load in the training of complex cognitive tasks. In J. Metcalfe & A. Shimamura (Eds.), Metacognition: Knowing about knowing (pp. 277–295). MIT Press. (classic cognitive load reference in design literature — foundational to CTML). Cambridge University Press & Assessment
4.Sweller, J. (2005). The redundancy principle in multimedia learning. In R. E. Mayer (Ed.), The Cambridge handbook of multimedia learning (pp. 159–168). Cambridge University Press. Cambridge University Press & Assessment
5.Licorish, S. A., Owen, H. E., Daniel, B., & George, J. L. (2018). Students’ perception of Kahoot!’s influence on teaching and learning. Research and Practice in Technology Enhanced Learning, 13, Article 9. https://doi.org/10.1186/s41039-018-0078-8 SpringerLink
6.Wang, A. I. (2020). The effect of using Kahoot! for learning: A literature review. Computers & Education, 149, 103818. https://doi.org/10.1016/j.compedu.2020.103818 ScienceDirect
7.Anderson, L. W., Krathwohl, D. R., & Bloom, B. S. (2001). A taxonomy for learning, teaching, and assessing: A revision of Bloom’s taxonomy of educational objectives. Longman. (Useful foundational reference for learner engagement and instructional design). cjlt.ca
8.Basuki, Y., & Hidayati, Y. (2019). Kahoot! or Quizizz: The students’ perspectives. ELLIC. https://doi.org/10.4108/eai.27-4-2019.2285331
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