PEDAGOGICAL POTENTIAL OF INTERACTIVE PLATFORMS IN A DIGITAL LEARNING ENVIRONMENT

Authors

  • Nosirova Dilnoza Toir qizi Lecturer, Jizzakh State Pedagogical University

DOI:

https://doi.org/10.55640/

Keywords:

Digital educational resources, educational platform, gamification, virtual classroom, YouTube educational channels, interactive methods, independent education.

Abstract

This article explores the theoretical foundations for the effective utilization of digital educational resources and software tools within the modern education system. Throughout the research, the pedagogical potential of various educational platforms—specifically VAcademia, LearningApps, Google Classroom, and Kahoot!—alongside cloud services and educational YouTube channels, is analyzed in the context of their role in the instructional process. The analysis demonstrates that interactive platforms facilitate the enhancement of educators' ICT competence, stimulate students' autonomous learning activities, and provide mechanisms for the objective monitoring of educational quality. Furthermore, the article addresses the individualization of the learning process by integrating artificial intelligence algorithms into testing and diagnostic systems.

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References

1.Ministry of Higher and Secondary Special Education of the Republic of Uzbekistan. (2021). Concept of Digital Transformation in Higher Education. Tashkent.

2.BIMM Platform. (2026). Lecture materials on informatization of the educational process and digital technologies. Retrieved from https://my.bimm.uz/storage/modules/

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4.Laurillard, D. (2019). Teaching as a Design Science: Building Pedagogical Patterns for Learning and Technology. Routledge.

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9.Mayer, R. E. (2021). Multimedia Learning. Cambridge University Press.

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Published

2026-05-10

How to Cite

PEDAGOGICAL POTENTIAL OF INTERACTIVE PLATFORMS IN A DIGITAL LEARNING ENVIRONMENT. (2026). Journal of Multidisciplinary Sciences and Innovations, 5(5), 660-665. https://doi.org/10.55640/

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