CREATING AN INTERACTIVE MOBILE APPLICATION FOR TESTING STUDENTS’ KNOWLEDGE IN THE DART PROGRAMMING LANGUAGE

Authors

  • Nursulton Gayratjonovich Rabbimkulov, Sojida Totliboyevna Ruzikulova, Khurram Ergashevich Tangirov Jizzakh State Pedagogical University

DOI:

https://doi.org/10.55640/

Keywords:

Mobile application, quiz system, knowledge assessment, user interface, Android, Flutter, testing system.

Abstract

 This article discusses the technological and pedagogical aspects of creating an interactive mobile application called Testchi for assessing students' knowledge. The application is developed using the Dart programming language and Flutter framework. The paper analyzes the structure, working principles, and functional capabilities of the application. Special attention is given to the role of mobile applications in improving students’ learning outcomes through interactive testing, instant feedback, and gamification elements.  The system allows users to participate in tests, select answers, and receive instant feedback based on their performance. The proposed solution aims to improve accessibility, usability, and efficiency in knowledge assessment systems.

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References

1.Dart Programming Language Documentation. https://dart.dev

2.Flutter SDK Documentation. Available at: https://flutter.dev

3.Programming Flutter: Native, Cross-Platform Apps the Easy Way. Pragmatic Bookshelf, 2020.

4.Beginning Flutter: A Hands-On Guide to App Development. Wiley, 2019.

5.Flutter in Action. Manning Publications, 2020.

6.Mobile Application Development. McGraw-Hill Education, 2015.

7.Human-Computer Interaction asoslari: Dix A., Finlay J., Abowd G., Beale R. Human-Computer Interaction. Pearson, 2004.

8.Designing Mobile User Experience. Wiley, 2007.

9.Gamification in education: Deterding S. et al. From Game Design Elements to Gamefulness, 2011.

10.Firebase Documentation (real-time database va authentication uchun).

11.Software Engineering: Sommerville I. Software Engineering. Pearson, 2016.

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Published

2026-04-02

How to Cite

CREATING AN INTERACTIVE MOBILE APPLICATION FOR TESTING STUDENTS’ KNOWLEDGE IN THE DART PROGRAMMING LANGUAGE. (2026). Journal of Multidisciplinary Sciences and Innovations, 5(4), 180-184. https://doi.org/10.55640/

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