THE INTEGRATION OF GAMES IN LANGUAGE TEACHING AND LEARNING

Authors

  • Abdumurodova Sevinch To‘raqulovna 2nd-year student at Termez State University

DOI:

https://doi.org/10.55640/

Keywords:

game-based learning (GBL), collaboration and communication, active learning, critical thinking, problem-solving skills

Abstract

Because games can improve student motivation, engagement, and language acquisition, their use in language instruction has drawn a lot of attention lately.  This article examines the potential ways of structuring games based on situation or time in language instruction.  Teachers can establish an engaging and dynamic learning environment that promotes active engagement and facilitates successful language acquisition by implementing game-based learning strategies.

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References

1.Kiili, Kristian. “Designing educational games: A learning perspective.”

VTT Technical Research Centre of Finland, 2005. (12–28)

2.Wright, A., Betteridge, D., & Buckby, M. (2006). “Games for Language Learning (3rd ed.)”. Cambridge University Press.

3.Hadfield, J. (1990). “Intermediate communication games.”

4.Uberman, A. (1998). “The use of games: for vocabulary presentation and revision.” Forum, 36(1), 20-27.

5.Fisher, D. (2005). “ The use of non-digital games in the ESL classroom: A case study.” TESL-EJ, 9(2).

6.Mubaslat, M. M. (2012). “The effect of using educational games on the students’ achievement in English Language for the primary stage.” Master's Thesis, Middle East University.

7.Saricoban, A., & Metin, E. (2000). “Songs, Verse and Games for teaching grammar.” The Internet TESL Journal, 6(10).

8.Rixon, S. (1981). “ How to use games in language teaching.” The English Language Book Society and Macmillan.

Online resources:

9. Edutopia – How to bring traditional games to world language classes ( https://www.edutopia.org/ )

10.Reddit – What are some good non-video games for a group of language learners? ( https://www.reddit.com/ )

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Published

2025-04-27

How to Cite

THE INTEGRATION OF GAMES IN LANGUAGE TEACHING AND LEARNING. (2025). Journal of Multidisciplinary Sciences and Innovations, 4(3), 659-661. https://doi.org/10.55640/

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