THE IMPORTANCE OF GAME-BASED METHODS IN TEACHING ENGLISH TO CHILDREN
DOI:
https://doi.org/10.55640/Keywords:
Game-based learning; English language teaching; children; vocabulary acquisition; grammar improvement; motivation; interactive methods.Abstract
This paper explores the significance of game-based methods in teaching English to children and examines their impact on learners’ motivation, engagement, and language acquisition. The study was conducted with primary school learners aged 7–10, using a qualitative and descriptive approach. A variety of games, including vocabulary activities, role-plays, storytelling, and digital applications, were integrated into classroom practice. The results revealed that game-based learning contributed to higher motivation and improved performance in vocabulary, grammar, and oral communication. Pre- and post-test comparisons demonstrated notable progress, particularly in vocabulary retention and communicative competence. The findings suggest that game-based methods not only provide an enjoyable learning environment but also strengthen children’s linguistic and cognitive development. The study concludes that games should be systematically incorporated into English language teaching as a valuable pedagogical tool, while also recognizing the need for balanced integration with traditional approaches.Downloads
References
[1] Cameron, L. (2001). Teaching Languages to Young Learners. Cambridge University Press.
[2] Wright, A., Betteridge, D., & Buckby, M. (2005). Games for Language Learning. Cambridge University Press.
[3] Uberman, A. (1998). The use of games for vocabulary presentation and revision. English Teaching Forum, 36(1), 20–27.
[4] Huyen, N. T. T., & Nga, K. T. T. (2003). Learning vocabulary through games. Asian EFL Journal, 5(4).
[5] Phillips, S. (1993). Young Learners. Oxford University Press.
[6] Brewster, J., Ellis, G., & Girard, D. (2002). The Primary English Teacher’s Guide. Penguin.
[7] Paul, D. (2003). Teaching English to Children in Asia. Longman.
[8] Hadfield, J. (1999). Intermediate Vocabulary Games. Longman.
[9] Prensky, M. (2001). Digital Game-Based Learning. McGraw-Hill.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain the copyright of their manuscripts, and all Open Access articles are disseminated under the terms of the Creative Commons Attribution License 4.0 (CC-BY), which licenses unrestricted use, distribution, and reproduction in any medium, provided that the original work is appropriately cited. The use of general descriptive names, trade names, trademarks, and so forth in this publication, even if not specifically identified, does not imply that these names are not protected by the relevant laws and regulations.

Germany
United States of America
Italy
United Kingdom
France
Canada
Uzbekistan
Japan
Republic of Korea
Australia
Spain
Switzerland
Sweden
Netherlands
China
India