THE EFFECTIVENESS OF GAMIFICATION IN ENHANCING ENGLISH LANGUAGE ACQUISITION AND PSYCHOLOGICAL WELL-BEING
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Abstract
Gamification – the process of incorporating game elements (points, levels, challenges, badges, and rewards) into non-game environments, such as the educational process – has been increasingly applied in English as a Foreign Language (EFL) education in recent years. Traditional language teaching methods, such as rigorous grammar exercises or repetitive vocabulary memorization, can lead to boredom, decreased motivation, and even anxiety in students, negatively impacting long-term learning efficiency. In contrast, a gamified learning environment creates a positive and engaging atmosphere by introducing elements of fun, competition, collaboration, and personal choice, encouraging students' active participation.
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