USING GAMIFICATION AND DIGITAL RESOURCES IN TEACHING LATIN MEDICAL TERMINOLOGY
DOI:
https://doi.org/10.55640/Keywords:
gamification, Latin medical terminology, digital education, student engagement, medical linguistics, pedagogy.Abstract
This article examines the use of gamification and digital resources in the teaching of Latin medical terminology to undergraduate medical students. The study aims to explore how digital learning tools and game-based strategies can enhance motivation, improve memorization, and facilitate a deeper understanding of Latin as the foundation of medical language. Findings suggest that gamified methods transform the traditional process of learning medical terminology into an engaging and interactive experience that supports knowledge retention, linguistic competence, and cognitive development.Downloads
References
1.Burke, B. (2014). Gamify: How Gamification Motivates People to Do Extraordinary Things. Routledge.
2.Prensky, M. (2001). Digital Game-Based Learning. McGraw-Hill.
3.Kim, B. (2018). Understanding Gamification in Education. Educational Technology Review, 26(2), 45–59.
4.Novak, J., & Nieveen, N. (2020). Game-Based Learning in Higher Education: Enhancing Engagement and Retention. Springer.
5.Nurumbetova, S. (2022). VAIN ASPECTS OF PRACTICAL RELIGIOUS EXAMINATION IN THE INVESTIGATION OF CRIMES RELATED TO PROHIBITED RELIGIOUS MATERIALS. Science and Innovation, 1(6), 108-113.
6.Nurumbetova, S. (2023). MODERN OPPORTUNITIES AND PROSPECTS FOR DEVELOPMENT EXPERT-CRIMINALISTIC ACTIVITY. Modern Science and Research, 2(9), 415-419.
7.Gorshkova, I. (2021). The Role of Latin in Modern Medical Education. Journal of Language and Medicine, 14(3), 102–110.
8.Zichermann, G., & Cunningham, C. (2011). Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. O’Reilly Media.
9.Gee, J. P. (2017). Teaching, Learning, Literacy in Our High-Risk High-Tech World. Teachers College Press.
10.Oblinger, D., & Oblinger, J. (2019). Educating the Net Generation. EDUCAUSE.
Downloads
Published
Issue
Section
License

This work is licensed under a Creative Commons Attribution 4.0 International License.
Authors retain the copyright of their manuscripts, and all Open Access articles are disseminated under the terms of the Creative Commons Attribution License 4.0 (CC-BY), which licenses unrestricted use, distribution, and reproduction in any medium, provided that the original work is appropriately cited. The use of general descriptive names, trade names, trademarks, and so forth in this publication, even if not specifically identified, does not imply that these names are not protected by the relevant laws and regulations.

Germany
United States of America
Italy
United Kingdom
France
Canada
Uzbekistan
Japan
Republic of Korea
Australia
Spain
Switzerland
Sweden
Netherlands
China
India