THE POWER OF GAMIFICATION: TRANSFORMING EDUCATION INTO AN ENGAGING EXPERIENCE

Authors

  • Pirnazarova Nozanin Xolmurod kizi PhD student of Tashkent State University of Economics

DOI:

https://doi.org/10.55640/

Keywords:

learning environment , application, educational activities, learning outcomes, transformative, educators, language-learning app.

Abstract

This article examines the use of gamification in the classroom, emphasising how game design features like leaderboards, badges, and points can improve academic performance and student motivation. It explores the advantages of gamified learning settings while addressing any drawbacks, such as the danger of placing an undue emphasis on extrinsic rewards, by drawing on expert opinions and empirical evidence. The article's conclusion is that, with careful application, gamification can turn conventional educational experiences into more engaging, effective, and interactive learning paths.

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References

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3.Pirnazarova, N. X. (2024). ADAPTING LANGUAGE INSTRUCTION FOR DIFFERENT ACADEMIC FIELDS. Web of Teachers: Inderscience Research, 2(10), 291–292. Retrieved from https://webofjournals.com/index.php/1/article/view/2059

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5.Pirnazarova, N. X. (2024). Language Learner Profiles and Krashen’s Hypotheses. Ta’limning Zamonaviy Transformatsiyasi, 10(1), 16-19. https://pedagoglar.org/03/article/view/4470

6.Hamari, J., Koivisto, J., & Sarsa, H. (2014). Does gamification work? A literature review of empirical studies on gamification. In 2014 47th Hawaii International Conference on System Sciences (pp. 3025–3034).

7.Kapp, K. M. (2012). The gamification of learning and instruction: Game-based methods and strategies for training and education. Pfeiffer.

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Published

2025-09-20

How to Cite

THE POWER OF GAMIFICATION: TRANSFORMING EDUCATION INTO AN ENGAGING EXPERIENCE. (2025). Journal of Multidisciplinary Sciences and Innovations, 4(8), 444-445. https://doi.org/10.55640/

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